Ambrosius

Description:

DEX 6
STR 7
BOD 7
INT 4
WIL 4
MIND 3
INFL 2
AURA 2
SPT 3

Initiative 16
Hero Points 47
Wealth 3

Powers: Claws 8, Chemical Attack 12, Mind Over Matter 10, Systemic Antidote 5
Bonuses: Chemical Attack is automatic with successful claw attack.
Limitations: Chemical Attack is limited to successful Claw attack- Touch only.
Skils: Acrobatics 6*, Martial Artist 6*, Military Science 3, Thief 5
Advantages: Sharp Eye, Omni-Connection, Lightning Reflexes, Double Jointed, Connection (Gentleman’s Gang)
Drawbacks: Public Identity

Bio:

Mick Goode was exposed to toxic materials during his tour with the US Army. Over time, he developed hard cactus-like retractable thorns at the tips of his fingers, which can exude a quickly intoxicating substance. Keeping his mutation secret until release, he set out to gain profit from his abilities. As Ambrosius, Goode has been a mainstay of the Gentleman’s criminal gang. There regular opponents have been the Argonauts.

Ambrosius

The Ten JohnLGeddie